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Tanguaio is a short film actually in development with some good friends collected during other project. It’s an italian crew, and we are working online during our spare time. The idea was written by Daniele Scali, and all the team is part of digital collective crew, a network of italian proffesionists of computer graphics and animation. I love the design of this project and I’m sure it cuold be a really great piece. Actually I’m working as modeling supervisor, but the project is still in development, So I can post only few things here. I keep posted the wip in my blog. That the Tanghero model, made by Andrea Giro and Lorenzo Sghembi, I optimized and correct topology and a bit the shape
Hey.. take a trip to Garda lake, and be sure to view The new Gardaland's stereoscopic theatre show: Time Voyager
I joined the Ubik team as a freelance, modeling part of the enviorment.
In the image above, I've worked on the piramid model and rock enviroment and rendered by
Fabio Zangla. Watch the trailer
Hey, here comes Noddy, the new animated series: Noddy in Toyland, was developed by Brown Bag Films, a super cool Dublin based company. It’s a 52 episode series of the famous character in wich we had to create many character and lots of quite complex enviroment (like toyTown, Forest, submarine scenes), I can say that working with such wonderfoul people was a greate experience and Dublin rocks! Tecnically the pipeline was based on 3dMax, and even if I’’m a bit more Maya oriented (expecially for complex pipeline) Incredibly I had a lot of fun with Max.
Link to some clips:
Orlando is an Animated Film By NonSoloCartoons,
Was a really strange experience,I worked for few months as a modeling supervisor.
The team was greate, but there was so many production problem that is simply unbelivable.

Unoriginal sin is project for an animated story, developed as an overture for an independent italian film. The film wasn't finished, and our work stopped too. Here I post some images of the development of the work. Personally I've made the storyboard, I've done Serafino's Rig, and some other stuff. I would like too thanks all the people that worked on unSin, even if it was an unfinished project, was great working on.Margherita Premuroso and Simone Denti have done some beautiful Character Sketches, that were than modelled by me and my friend Paolo Biancalana. We built together Serafino's Rig, that was quit an interesting work.
P.O.W. was an old project by Playstos, a softwareHouse based in Milan that was developing two games for Xbox 360. I worked as Character team lead for the staring promo, but unfortunally the project was lay asidefor internal reason. Even so, working with them was greate, Margherita Premuroso has done some really cool deasign and the modeling team was really talented.
Necrosoph is my first project, begun with my friend Filippo Preti, when we were studying maya. In our earlier intention, it was an idea for an animated story. It speaks about violence and awareness, and it can be explained by the words "life feeds on life". When the project starts, it was such as a metafisic nightmare about humanity, abstracted from the context, and showed off in their paradoxal dynamics. During this time I keep working on the idea, developing some character, and with Filippo's help, some part of the crazy organic environment. Here I put some images that we collect by the time.

